#No Splines In R4?
14-Dec-94 21:52:16
Sb: #141202-#No Splines In R4?
Fm: David R. Swoboda 74354,331
To: M. G. BATCHELOR 71532,1214
<<If you find it difficult/impossible to create complex geometry with the above
tools & methods, why do you think a Bezier Patch modeler will magically change
that ? Yes, you can pull on a few vert's and produce curved geometry….you can
do the same >>
You make some very valid points here, but, I feel you miss one thing about the
native 3DS and IPAS routines to do the same thing as Spline Modeler.
CONTINUITY! If I have to use five different IPAS routines plus 3DS kernel
there is a produtivity problem in this approach. Not to mention that IPAS
skinning does not show up in the EDITOR, only when you render do you see it.
So, there is GUESSWORK here. Then, add that you can't view a wire frame
preview of any of this stuff, except the skeleton, and I think you have great
incentive for a comprehensive, integrated modeler program.
Just my two cents . . .
David Swoboda
P.S. Take a look at page 67 in Computer Graphics World NOV 94 and then please
get me a towel so I can wipe up all the drool on my chin! :>) Santa, I've
been a good boy and would like an SGI w/ Alias and then a DEC Alpha with NT
3DStudio and Lightwave NT and …………