CompuServe Messages

#crash! crash! crash!

    14-Dec-94 14:36:22
Sb: #crash! crash! crash!
Fm: Don Connors 73527,2566
To: all
Our 3DSR4 is crashing whil;e rendering files that require swap space of 10 or 20 megs. It also crashes occasionally while working with smaller files, but it may have been using swap space due to a prior larger file render. Once the program starts using swap space it keeps using it whether or not it is needed until we quit and reenter the program. We've pretty much ruled out corrups .3DS files because we've had trouble with more than one or two of them. We've also never had a problem rendering still frames from these scenes after exiting/re-entering 3DS. We have re-intalled the program a few times to help rule out corrupt code. Scandisk shows no problems with the media. We are running a P90 with 64megs of memory, 1 gig SCSI internal, 2 gig SCSI external, Pegasus board, Illuminator Pro, WACOM UD1212 pad. Ant thoughts will be most appreciated. Mike Posch DCP Communications