3DS Flic vs NumPic
13-Dec-94 11:10:27
Sb: #141535-3DS Flic vs NumPic
Fm: Yost Group 76702,413
To: Brent Bonet 73617,2423
Here's a guess (don't have the time to test it out). When you create your
animation by outputting separate 24-bit TGA images, each image has a different
random dithering, whereas in flic output the dithering is controlled for the
flic in such a way that you don't get "dither-crawl" during playback. As a
result, the deltas for a flic generated directly from 3DS are much smaller than
those in a flic that's been converted from a series of TGA's. In the converted
flic, because of the dithering, probably every pixel changes in every frame —
resulting in a gigantic flic.
– Jack