#3DS Flic vs NumPic
13-Dec-94 22:43:01
Sb: #141535-#3DS Flic vs NumPic
Fm: Nancy Fulton, OpenCAD 72040,166
To: Brent Bonet 73617,2423
Hi!
Why do this in Ani Pro (a fine product goodness knows).
Just stuff a list of TGA file names in an ASCII text file. Put the TGA Files
and the text file (which should have the extension .IFL (mytgas.IFL)) in a
directory in your map paths (C:\3DS4\MAPS).
Then select Renderer/video Post from the Keyframer. Enter the total number of
frames you want to combine in the field next to the word SET at the top of the
screen. Then select SET to create that number of frames.
Select Add and click in area under the word QUEUE. Select the edit button.
Click on the [KF SCENE] entry. Select the bitmap button and then identify your
IFL file. Then exit back to the Video Post main dialog box. And select the
Render button.
This will convert all your TGA's to a FLIC inside 3DS (and will generate a
single pallete as a by product.
Furthermore – you can also convert all your TGA's into BMPs Gifs or any other
3DS supported format using the same technique – just select the Configure
button in the Rendering dialog box to specify the output file.
Learning this much video post takes less than half an hour and will save you
hundreds of hours of rendering time. (Not that I don't love Ani Pro – I use it
all the time to create custom pallets….) Seriously, its worth the hassle.
At any rate –
Sorry to butt in but I thought you might like to know about this solution if
you didn't already which you might. Its certainly easier than HiJack Meets
AniPro.
Cool,
Nancy Fulton
(PS: You can also select that HIGH pallette option which should help reduce
screen crawl if such a thing is really caused by a screwed up pallett rather
than just a sincere limitation caused by having only 256 colors to work with).