#3DS Flic vs NumPic
12-Dec-94 23:01:48
Sb: #141302-#3DS Flic vs NumPic
Fm: Steven Elliott 70303,1363
To: Brent Bonet 73617,2423
Hi Brent,
I'm taking a WAG here…
Rendering a flic in 3DS always ends up with a single palette used by all of
the frames in the flic.
When you rendered to TGA's, each frame was 24-bit (no palette, 16 mil
colors). Converting to 8-bit BMP's created 100 BMP's, each with their own 256
color palette. Numpic loaded those BMP's with no palette conversion so you
ended up with a 100 frame flic where each frame had a different palette. This
essentially destroyed any change of getting decent flic compression. Big,
BIG, flic file :).
Processing with ANICONV (or using One Palette after Numpic) normalizes all of
the frames to use the same palette. This gives you much greater flic file
compression.
Steven