CompuServe Messages

#3DS Flic vs NumPic

    12-Dec-94 23:01:48
Fm: Steven Elliott 70303,1363
To: Brent Bonet 73617,2423
Hi Brent, I'm taking a WAG here… Rendering a flic in 3DS always ends up with a single palette used by all of the frames in the flic. When you rendered to TGA's, each frame was 24-bit (no palette, 16 mil colors). Converting to 8-bit BMP's created 100 BMP's, each with their own 256 color palette. Numpic loaded those BMP's with no palette conversion so you ended up with a 100 frame flic where each frame had a different palette. This essentially destroyed any change of getting decent flic compression. Big, BIG, flic file :). Processing with ANICONV (or using One Palette after Numpic) normalizes all of the frames to use the same palette. This gives you much greater flic file compression. Steven