CompuServe Messages

3DS &Pentium

    17-Dec-94 14:53:48
Sb: #141681-3DS &Pentium
Fm: Frank Zuccaro 74036,3117
To: David B. Knight 73614,2022
We offer network rendering services to clients using up to eight (8) Pentiums, 60,66, & 90's (and DX2's) – and have not encountered any problems attributable to 'math' errors. Over just the last year, this adds up to thousands and thousands of renderings. Some jobs are 5,000 to 9,000 frames each (compounded by the fact we field render everything). In the old days, back when we used the Weitek NDP chip, we'd load alternate 3DS.EXE and I.P.A.S. routines (optimized for the Weitek's superior performance). We'd sometimes (not always) choke when pushed the Weitek past its rated clock speed (putting a 33Mhz Weitek into a 50Mhz DX, etc.) We discovered that we could intermittently 'hang' the renderer if Phong shading was invoked. The fix was obviously not to push process the Weitek. But even this wasn't a legit' 3D Studio/NDP problem.