CompuServe Messages

#Pentium Bug

    18-Dec-94 23:24:07
Sb: #142335-#Pentium Bug
Fm: Paul Masters 76370,700
To: Yost Group 76702,413
Pardon if this is a 'dumb' question… The problem, so I have heard, is with floating point calculations. I thought that most graphics packages use floating point a lot. With out too much detail <g> why will 3DS not be effected? Thanks (Inquiring minds want to know).