3DS &Pentium
Hey, I asked that question on the Internet. 🙂 It's entirely possible that
LW is using doubles for rotation an matrix calculations. Seeing that the models
clearly only use single-precision for points, like 3DS, I doubt they're using
doubles to re-calc points. And this is the 3D Studio forum – how do you expect
the Yost Group to make assessments of the internals of another program?