#Metaballs
21-Dec-94 22:09:48
Sb: #143127-#Metaballs
Fm: John K. Jordan 71174,711
To: Alfonso Hermida 72114,2060
Alfonso,
I just got and love your Blob modeler! I built a reasonable head & shoulders
bust with it in a few minutes. I want to use it to build a cave structure so I
can move inside.
There are a great number of things that could be done to improve the user
interface, as you are probably aware. Do you have plans to enhance this
program and are you looking for suggestions?
BTW, twice I have gotten "A serious math error occured! Results may be
inaccurate", both on my 486/66 and my Pentium/66. I don't remember what I was
doing the first time this happened, but just now it was after I had changed the
blob threshold a few times and did a few previews, then tried moving a blob.
When this happens, it takes a bunch of ESC presses to get rid of the message.
The first time this error occured, the program quit with "too many errors" or a
similar message.
Is there a practical limit to the number of blobs? I put several dozen into
the head model I did.
The first time on each machine that I saved a blob, it presented me with a
suggested file name that was binary character garbage. Once I accidentally
clicked on the garbage filename and it made a file with a binary garbage name
in my directory.
The DXF loading in 3DS in takes a _long_ time. Have you considered writing a
binary DXF to save disk space? I'm not sure, but I think I remember that a
binary DXF will load faster.
Anyway, thanks for the program. It is GREAT fun. From the docs it looked like
you may have a MS Windows version. Is this a fact?
JKJ