CompuServe Messages

Metaballs

    22-Dec-94 18:52:08
Sb: #143306-Metaballs
Fm: Alfonso Hermida 72114,2060
To: James Spier 72603,1216
//Alfonzo, Thanks for the cool program. thank you for the comments! //I do remember your post about blob.02a thanks for the reminder I will DL it as soon as I //am done reading. //I like the new cone/tube componants. //I find it difficult to select componants that occupy the same space I fixed the selection bug – it works now. //Question 1: when building a blob out of multiple componants it seems that increasing the //number of componants of a blob affects how fine of a mesh is rendered by the blob. Is //this true? There are some helpful hints when creating blob objects: 1) if you need to create a complex object, try breaking it into smaller components: for example, someone created a baby, and it was done by creating the head first, then saving that blob, then creating the body, saving that data and so on. Don't create the whole object. 2) This is done because the more objects you have, the less detail they tend to have. You can always increase the detail level by clicking on DETAIL. //Question 2: do blobs affect other blobs as the componants do? blobs do not affect other blobs – this feature is handy in case your building an object by parts. If for example you already did the body of a character, you can now start a new blob and build an arm….that way you can see how it will look attached on the given body. Alfonso