Metaballs
22-Dec-94 15:19:25
Sb: #143305-Metaballs
Fm: JAVIER REYES MORENO 100421,1611
To: James Spier 72603,1216
The question is that to create morphable metaballs you dont need a
metaball modeller but an animator. Whatever motion you apply to the
generating sphere becomes a "liquid" movement of the surface. If you
want to see this just get MBALL.ZIP from IPAS USAGE library . You will
find inside to animations of metaballs in motion. One is a litlle character
walking. The entire character is made with 30 spheres that
are freely moved in the 3D Studio keyframer applying hierarchies and
everything. After passing through MetaReyes AXP what you get is a uniform
skin changing over time. The important point about this is that there
is no deformation of mesh to animate the character because the resulting
topology is AD-HOC for every frame.
– Javi