#How To Figure Out Timing
Hi there,
I have a quick question for all of you. It's something that has been bothering
me for quite sometime: Is there a rule of thimb when using timing for
animaitons? Let me explain:
If I'm, for example, animating letters walking across a plane and jumping into
place in a logo, how do I know how many frames to put in between each movement
or morph? I have no PAR or any other device on which I can see the animation
at 'real-time' speed so I have no way of knowing whether the speed of movement
is slow, fast or even.
Do you guys have a trick I could use for the future? I'm sort of caught up in
the middle of a proyect and don't have time to do "tests," the first try has
to be the right one.
I appreciate any suggestions..
Alex K.