#Metaballs
24-Dec-94 09:48:37
Sb: #143411-#Metaballs
Fm: John K. Jordan 71174,711
To: Alfonso Hermida 72114,2060
Alfonso,
I built my first cave system with Blob (yes, 2.0a) yesterday – this thing has
some real potential.
I continue to get "A serious math error.." often (running solely on the Pentium
now) I'll try to pin it down. It mostly seems to happen after I have a bunch
of spheres, say >100, with the resolution set to the max. I've been working
around it by exiting the program and then restarting. Also, I had the computer
lock up completely once after adding a HUGE sphere to a hundred or so small
spheres.
>>slow loading…
Jim Lammers had this hint yesterday…
"I've found that the fastest way to get a blob into 3DS is to convert
twice. First, export from the Blob modeler as RAW. Then use RAW23DS
to convert the data to an ASCII 3DS file. This should load a little
quicker!"
This works VERY well – my latest Big Blob loaded in seconds instead of minutes.
Actually, the perfect solution for 3DS users would be to write a 3DS file
format directly. I believe the file toolkit is available from Autodesk. (They
ought to give you one free in exchange for the enhancement your generous gift
makes to 3DS!)
I have a lot of ideas for user-interface enhancment, for example the way some
of the buttons operate. I could also create a feature wish-list if you are
interested. The next time I use it, I'll start keeping a log, and can send you
beta-style reports by email.
Where can I find the Windows version? Does it run full-screen at whatever
resolution I have Windows set? Is there any way to get more resolution in the
DOS version.
BTW, for current use with 3DS, the DOS version may make more sense to most
people, as long as the program can run from the shell. For those with several
machines on a network, the Windows version may be ideal.
JKJ