Imagine Textures Kit
22-Feb-91 09:33:28
Sb: #21659-Imagine Textures Kit
Fm: SCOTT BUSSE 73040,2114
To: Stan Kalisher (Impulse) 76004,1767
Rick, speaking of reaching memory limitations, I have just run into the old
problem of having objects missing from ray trace renders, the way it
happened with Turbo Silver. The object setup was filling an area just
approaching – and + 600 on the X axis, so I put in a size line in the
globals increasing the universe to 2048. When I did the traces, the man,
his desk and chair were all gone from the scene. Subsequently, I shrunk the
ground axis so it would fit into + and – 512, and then removed the global
size line. The image then rendered fine. Something tells me that the same
bug that plagued Turbo and its world sizes is back again… What do you
think? BTW, when the world size is set in globals to 2048, does that
effectively mean "up to 2048 on all axes", or does it mean "up to 1024 on
all axes", for a cubed area of 2048? Thanks! Scott