#Nexus HD Controller ??
23-Feb-91 15:26:38
Sb: #15712-#Nexus HD Controller ??
Fm: John Pendergrass 76246,676
To: Don Curtis/SYSOP 76703,4321
Jumping in again, remember all that most anims use (hopefully) very
compressed data (just deltas, and maybe palette info). So, you don't need
to store (320x400x5/8=) 80,000 bytes on HD for each frame, right? The
question is, what sustained speed can the HD read, and is there enough time
left for the 68000/030/etc to expand that data in real-time? I suppose a
good HD buffering scheme would help, cause not each frame needs the same
amount of processing time as each other one.
There must be an optimal controller/HD combo to store/use disk-based anims?
All things being equal, I'd assume that faster controllers/HD's are
better? But if you're running up against some fundamental limits of
transfer rates and processor times, then at a certain point the optimum is
reached, right? –jp–seattle–