CompuServe Messages

#Nexus HD Controller ??

    23-Feb-91 15:26:38
Fm: John Pendergrass 76246,676
To: Don Curtis/SYSOP 76703,4321
Jumping in again, remember all that most anims use (hopefully) very compressed data (just deltas, and maybe palette info). So, you don't need to store (320x400x5/8=) 80,000 bytes on HD for each frame, right? The question is, what sustained speed can the HD read, and is there enough time left for the 68000/030/etc to expand that data in real-time? I suppose a good HD buffering scheme would help, cause not each frame needs the same amount of processing time as each other one. There must be an optimal controller/HD combo to store/use disk-based anims? All things being equal, I'd assume that faster controllers/HD's are better? But if you're running up against some fundamental limits of transfer rates and processor times, then at a certain point the optimum is reached, right? –jp–seattle–