Imagine Textures Kit
25-Feb-91 20:15:53
Sb: #21798-Imagine Textures Kit
Fm: Terry L. Tabor 71170,1170
To: BRAD HAYES 71241,1651
Brad, I generally render in ILBM-24Bit mode rather than RGB8-24Bit so that
might have some affect, but I think it should be the same only you should
use the Impulse loader for RGB8 and the IFF loader for ILBM. As John P.
pointed out, the Auto Dither box in the projects menu only effects the show
command in Imagine and does not effect the image data itself. Also, as near
as I can tell (ask Rick Rodriguez to be sure of this), when renderring in
24-bit, the HAM switch doesn't affect the image at all. The HiRez switch (I
think) affects the display mode. That is if your image size is 640 by 400
and HiRez is set, then it is a HiRez display mode and the size of a normal
display. With HiRez not set, the same sizes would yield a LoRez display
mode, but in a super bitmap size (i.e., bigger than the display). I'm not
sure what happens when both HAM and HiRez are set as that really doesn't
make sense. In any case, using the scale and screen controls in TAD you
should be able to take in any image from Imagine and generate (in TAD) the
exact size, display mode, and number of colors you want, subject, of
course, to the limitations of the Amiga's display.
I think, as John P. also pointed out, that you probably didn't use
any of the ditherring options when you were in TAD. I personally favor the
Floyd(1), Burkes(2), or Random(6).
Hope this helped you some. For more info on wrapping, see my
message to Mike Egan about Imagine Altitude Mapping.
Terry T.