Animation Standard?
25-Mar-88 02:45:32
Sb: #115472-Animation Standard?
Fm: GreG Tsadilas/SYSOP 73230,567
To: John Gager 71336,624
This message turned up in search, but its forum couldn’t be identified from the original transcript, so it may not be linked into its thread.
Woa, slow down John. Lets break down some of what you've said.
"I have the Director, but it will only animate frames created with VideoScape
3D. So if I want to use animation in my Director scripts, then I have to
purchase VideoSape."
The Director animates using a page flipping technique. That means that you
can create animations by displaying individual pictures, in succession.
There is a utility in The Director to break a Vscape ANIM file into pieces
for this page flipping. If you want to use animations created with Vscape
with the Director, then you obviously have to get Vscape. But you can create
animations using Dpaint or anything that creates pictures and use Director to
flip through them.
"But then if I want to create animations with Sculpt 3D, then I have to get
Animate 3D also."
Not true. Animate 3D is an environment that interfaces with Sculpt 3D to
allow you to create animations (successive pictures) easily. You can create
animations without it though. You can create the individual pictures using
Sculpt, and then page flip them using the Director, or the PD software from
Byte by Byte.
Yes, Silver uses a different method for creating it's animations. But, as
with Sculpt, you an save the pictures as individual IFF pictures, and animate
them using the Director, or use the Byte by Byte software to create the
required compression. But this would be absurd, since you would have Silver
already, which creates the required compression.
"Then if I do purchase VideoScape, then I would also have to purchase
Interchange, so I could port my scene's between VideoScape and Sculpt."
This has nothing to do with displaying the animations or pictures that these
products produce. Each program stores data that represents the objects you
create differently. But, for any given scene, or frame, each an produce an
IFF image. Now, if you want to be able to use objects you create with Vscape
in Sculpt and vice versa, then you need something like Interchange.
Now you are confusing two different issues in your message. You want a
standard format for the animations, and you also want a standard format for