#Acad FACES for 3D Studio
20-Feb-92 05:54:14
Sb: #33693-#Acad FACES for 3D Studio
Fm: Craig Sharp [Mem TM] 73417,2320
To: kevin stuart 73240,77
Kevin:
It has been my experience that there is no predictable way to make sure
that the faces have the normals pointing in the same direction unless you
make all of the faces 3 sided and contstruct them in a counterclockwise
fashion when looking at the object from the viewing side (outside or
inside). This is rather pointless, in my opinion, since your client will
probably want to have models that use interior and exterior shots and
getting this all sorted out isn't worth the time. (If blocksolid does this
for four sided 3d faces they are in for a suprise…).
It is much simpler to just define all of the materials as two sided… this
increases rendering time somewhat, but doesn't require a computer modeler
to sit at the computer trying to figure out what side of what face is up in
AutoCAD. In this way, you let the cheapest per hour guy do the work, the
computer…
Using AME and creating true solids and maintaining their total form
(whether you need it or not (e.g. tops and bottoms of walls…) will
provide more predictable results.
You can also get a copy of dxf23ds from the Asoft forum that will process
the dxf file in short order, when compared to loading it into 3DS, welding,
and unifying all of the faces.
You should also create objects by layer… if there is going to be scaled
texture maps on each wall, for example (e.g. brick) then you need to make
each wall direction (N,S,E,W) on a separate layer so that each wall can be
mapped in 3DS individually. This isn't entirely necessary, but it would
help the 3DS operator. They should have a long talk with whoever is going
to do the work.
C#