CompuServe Messages

#3D Stereo Images in 3DS

    25-Feb-92 16:06:22
Fm: Aaron Weintraub 70222,557
To: Mike Morrison 70413,3450
I've been trying to do that type of thing with 3ds also. There's just one difference between what you're doing and what I'm doing. I'm trying to do full colour 3d stuff. I've never actually done it, but it works in theory. You render full colour flics from both camera views. You have to get your animations to tape though, as there's no way of overlaying them except through projection onto a screen. Anyway, one of the projectors will have a polarized lens through which one "eye" of the animation will play through. Then, your 3d glasses will have one eye made of polarized plastic to decode the image. That's how they do 3d feature films (or used to anyway). What I'm curious about though, is how did you get both cameras made in 3ds to both have the right FOV for a human and the correct interocular distance. If the cameras are farther apart than the distance between your eyes, it won't work. Aaron