CompuServe Messages

#PingPong anim problem

    27-Feb-92 01:33:08
Fm: Right Ans. Inc., Doyle 70322,307
To: Leslie T. Bartiromo 72347,776
Whether or not the two overlap frames are included in an ANIM used for ping-pong, shouldn't affect the palette, but you probably don't want the last two frames included. Either that, or you will want to name the ANIM ending in .anim1 which tells The Director to act as if the last two frames do not exist. Again, what is most important for ping-ponging ANIMs that have varying colormaps is to make absolutely sure that every ANIM frame has a palette chunk saved with it, which can be accomplished{~{ by using the MakeANIM library, and using the DO makeanim.all,1 to enable colormaps for each frame when saving the ANIM. You could modify convertanim to do this before the label "top" which is the main playback-save loop. Keith