#PingPong anim problem
27-Feb-92 01:33:08
Sb: #36093-#PingPong anim problem
Fm: Right Ans. Inc., Doyle 70322,307
To: Leslie T. Bartiromo 72347,776
Whether or not the two overlap frames are included in an ANIM used for
ping-pong, shouldn't affect the palette, but you probably don't want the
last two frames included. Either that, or you will want to name the ANIM
ending in .anim1 which tells The Director to act as if the last two frames
do not exist. Again, what is most important for ping-ponging ANIMs that
have varying colormaps is to make absolutely sure that every ANIM frame has
a palette chunk saved with it, which can be accomplished{~{ by using the
MakeANIM library, and using the DO makeanim.all,1 to enable colormaps for
each frame when saving the ANIM. You could modify convertanim to do this
before the label "top" which is the main playback-save loop.
Keith