#CD32
You could write a game which played on a CD32 and a CD-ROM equipped Amiga.
You just couldn't use every single feature of CD32 100%.
This isn't ignoring CD-ROM equipped Amigas. This is progress. CD32 adds
features. I hardly think that you can hold this against C=.
I am, however, going to back off my earlier posistion a little.
I'm not 100% certain about compatibility of CD32 games with CD-ROM
equipped A1200s. I know the details of many of the specific issues,
but some of those issues may have solutions that I am not aware of.
I've not been involved with CD32 for nine months, so I'm sure that a
lot has happened in that time. CD32 titles may be more compatible
with CD-ROM equipped A1200s than I thought. I know the speed of
chunky->planar conversion could make some titles incompatible, and
whether the CD-ROM does double-speed could be an issue, but there may
be no other issue which 3.1 doesn't address (I'm not sure exactly
what is going into 3.1).
Since this thread seems to have concerned many of you, I will talk to
some people at C= and/or CD32 developers and get the definitive
answer. I'm sorry if I have caused any confusion. — Dale L.
Larson, Intangible Assets Manufacturing — INTERNET:dale@iam.com