Handwriting
01-Feb-94 21:04:08
Sb: #79956-Handwriting
Fm: david W. mennenoh 71561,2343
To: Don Landis 71673,3612
Don, Thanks for the tips but I got exactly what I was looking for on my own.
Still don't really see the need for using an opacity map. An animated texture
map works just fine, (white on black as a decal map) then you can use the RGB
tint in the mapping dialog box and tint the ink any color you want. You can
even use a second texture map to get the lines in the paper and use an opacity
map for the holes in the side of the paper. Anyway, what I did was make a
handwriting shape in the shaper and then use that as the path for a small
sphere to travel along. Then I traced the spheres motion in APro to get the
"ink". It was fairly easy – just very time consuming. I am going to play with
Martin F.'s lofted handwriting object using opacity maps. It sounds like it
would be much easier to implement. Well, thanks again for the suggestions. I am
going to upload a .fli here for everyone to check out. It is coming out
perfect. I did decide to do this just an exercise to see if I could, but it has
turned out as more of an exercise in patience. <g>
Dave Mennenoh