CompuServe Messages

#Selfish!

    02-Feb-94 09:48:27
Sb: #80241-#Selfish!
Fm: John K. Jordan 71174,711
To: Ed Kellerman 71532,3255
I want to second (or third, or fourth) the motion to encourage you to build a set of animated maps. These things are very hard to build for us lowly 3D graphics types. From what I've seen of your stuff, you are in the running for all-time 2D master. (IMHO, to get good results with 2D animation is MUCH harder than with 3D animation). If you produced a CD with bunches of maps, I'd certainly buy one. There are limitless possiblities – perhaps everyone could send you some ideas. What immediately comes to mind is a set of maps to animate gasses and liquids moving down pipes for industrial animation use. These could be relatively small animated cels to be applied to pipes lofted with mapping coordinates. You mentioned you didn't know what texture and opacity maps are. Where do you live? Perhaps you could visit some 3DS maniac or "dealer" and get a show & tell. If you're anywhere near Oak Ridge, TN, my door is open – come on in! Animated maps are simply flics that are applied to an object in 3DS – when the next frame of a 3D animation is rendered, the renderer will get the next frame of the flic and map it onto the object. A simple example might be a model of a TV set – the face of the TV could have a flic applied so it plays during the 3D animation, regardless of the angle and position of the TV in the scene. There are a few things about animated maps that make them more useful, but you already seem to me a master at them, things like making them tilable and loopable. As far as tileable goes, you don't even need a screen full – just one small tilable animated cel – 3DS will do the tiling. There would be a use for multiple versions of the same map, especially for people who don't have AniPro, or don't have the time or ability to modify palettes and colors – for example a shimmering map in gold, blue, red, etc. There is LOTS of room on a CD! An example of an animated opacity map might be a flic that starts out as a white screen, then is gradually filled with random grey, then black dots, until the screen is all black. When applied to an object in 3DS, the object would appear to dissolve then disappear (white is opaque, black is fully transparent). Video transitions are another possiblity and would be valuable to 3DS users in the Video Post module. If you can find someone with an Amiga Video Toaster, they can show you a whole pile of creative transitions for ideas. If you could work with some card carrying 3DS maniacs to get an idea what would be useful and make a pile of these maps, I think you could easily pay for your monitor (and a new Pentium, a new color scanner, a… <g>). PS: in case you missed it, read JE's message to JT (#80251) for a quick list of possibilities.