CompuServe Messages

Bright Faces

    06-Feb-94 13:08:44
Sb: Bright Faces
Fm: Gary K. Sim 71175,2104
To: ROBERT RITGER 75050,2255
BINGO! I think I've solved it. I went into work and got the other building mesh file that was doing the "bright faces" thing. I did the same series of mesh/file reductions as I did on the last one. i.e. 1.) Rendered in 3DS3 (eliminated 3DS2 possibility) 2.) Rendered in Camera and User view…same problem 3.) Unified normals on the object in question (which included 3dfaces in 3 different planes…same result 4.) Selected only the faces in the flat plane of the building, made them an object by themselves, and the Bright Faces was history! This was what I did with the other file, but that action got lost in the general scuffle, as I did it in another sequence. So, Robert, I suggest you try making your "bright faces" part of a separate, 2D plane only entity and see what happens… Regards, Gary