Idea Help
Hi Doug,
Lesee…Although I haven't needed to do this myself yet, you could try
this:
You could intersect your "object" with a 2D rectangle. Using a
subtraction Boolean function should leave your rectangle with the
"imprint" clearly embossed. A few morph targets could then be made
using a little vertex modification. Use Modify/Vertex/2D scale with
the Axis centered on the "rubber" piece to create the "flat"
rectangle again. Now just manually move your object into the rubber
to match the morphing and that should get you a pretty convincing
effect, I should think.
The explode IPAS routine should bust it apart pretty nicely.
Have fun,
-Alan Iglesias