CompuServe Messages

Idea Help

    08-Feb-94 00:10:41
Sb: #82028-Idea Help
Fm: ALAN IGLESIAS 70262,1240
To: doug wolfgram 76702,262
Hi Doug, Lesee…Although I haven't needed to do this myself yet, you could try this: You could intersect your "object" with a 2D rectangle. Using a subtraction Boolean function should leave your rectangle with the "imprint" clearly embossed. A few morph targets could then be made using a little vertex modification. Use Modify/Vertex/2D scale with the Axis centered on the "rubber" piece to create the "flat" rectangle again. Now just manually move your object into the rubber to match the morphing and that should get you a pretty convincing effect, I should think. The explode IPAS routine should bust it apart pretty nicely. Have fun, -Alan Iglesias