CompuServe Messages

Idea Help

    08-Feb-94 02:03:02
Sb: Idea Help
Fm: John Ellis 72440,3046
To: doug wolfgram 76702,262
Doug, A 2D rectangle won't have enough faces to do a boolean function, so what you'll have to do is create a 2d mesh grid and intersect that with your object. If you collect the outer edge vertices first and move them into the z axis, then collect the next closest set of vertices and move them into the z axis and so on you create a ballooning effect. This will be your final morph target. Once you have it "ballooned" out then use 2d scale on the z axis and compress the model into a thin line. Then when you morph from this to your final target it will look like its ballooning out. As for the explosion you'll just want the object to explode not the whole rubber plane, correct? So you'll need to keyframe to the point of the explosion. Then with a new sequence do the explosion on the surface of the object only. To do this take your ballooned version and collect the faces that you want to explode. And use create face detach. This will give you a second object. To this you want to apply the IPAS explode. So the time line will look like this. You render your morph sequence up to the point that the object will explode. At that key frame, you will insert the final ballooned version which has two objects, the set of faces (as an object) that you want to explode and the portion which has ballooned out. You then render the animation from that point with the explode sequence starting at that frame number. You can keep all the objects in the scene and render the morph sequence first with the exploding objects hidden and then hide the morph objects and unhide the explode objects and render the exlode sequence to completion.