#Texture Map Streaks
I have encountered a problem with black or dark streaks appearing in some
texture maps rendered by 3DSr3 when Filter Maps is ON. I had a successful
rendering with Filter Maps ON, but could not recreate the situation.
The streaks: To describe the streaking: If the map was placed in
Quadrant III of a 2D cartesian coordinate system and you drew a
series of about 50 – 1 pixel wide concentric rectangles centered
about the origin with random sizes, the resulting image is what my
rendered texture map looks like. To give a simpler description: It
looks like somebody went wild with an Etch-a-Sketch (turning one knob
at a time) – not subtle at all!
I can send more details upon request. Thanks. Ron Grant – Delta Graphics