CompuServe Messages

#AllocMem quest.

    08-Feb-94 16:36:08
Sb: #39385-#AllocMem quest.
Fm: Peter Wade 100265,2740
To: New member 73016,27
I don't think the designers are deliberatly hiding things. In my opinion the Amiga design has the look of something descended from larger systems like Unix, rather than something that has grown from smaller systems like the C64. There is a tendency to do things in very "structured" ways. For example, the BITDEF macro looks convoluted, but once you have designed it, anywhere in the system you need to allocate single bits as flags you just use BITDEF with the name and which bit to use. It will automatically generate a bit mask and a bit number with consistent names. This means whenever you come across something called xxxF_yyy you know it is a bit mask and xxxB_yyy is the corresponding bit number. I haven't come across any really books for people who know programming but don't know the Amiga (I think thats what you want, am I right ?). I tend to look things up in the RKMs and try to slog my way through the problems. This probably explains why I have a fair amount of theory but haven't actually achieved much <grin>. I used to have a good book called "The Kickstart Guide to the Amiga", or something like that. It was good at describing the overall plan of things. A long time ago there was a magazine called "Amiga Transactor". It was full of examples and technical articles. The magazine packed up years ago but I used to see back issues on sale in some of the Amiga shows. I haven't seen any recently, but then most Amiga shows around here have turned into places full of people selling cheap games. Good luck with your Programming !