#Listerine Animation!!!
14-Feb-94 20:05:43
Sb: #83733-#Listerine Animation!!!
Fm: Paul Lind 71543,2104
To: John N. Jordan 72772,1271
John,
We use 3D Studio because it is an extremely powerful tool that easily holds
it's own against the other packages. 3D Studio has a phenomenal renderer that
offers a large number of speed advantages. The thought that everybody needs to
raytrace every image is ridiculous. There are alot of projects that 3D Studio
handles better, faster, and cheaper than it's SGI based competitors.
All one has to do is to look at the actual quality of the renderings
of some of the SGI based packages and compare them to 3D Studio, and
it will immediately become apparent why alot of animation companies
running SGI equipment, run 3D Studio too. There are alot of projects
where the only way to get a desired result is to use 3DS. Two
projects that we are currently working on were both won using 3DS and
competing against other demo sequences from companies using SGI based
tools.
Paul
P.S. – Regarding the output of the Reality Engine, it's not that the
output is lacking or that the quality is substandard. The reason you
still have to render to disk is because the Reality Engine can be
likened to an extremely fast video card with lots of ram. It puts
great pictures on the screen, but it doesn't output a NTSC signal
that can be recorded to a VCR. It's more like a really nice video
card, not a framebuffer. It is a visualization tool for VR and
technical applications primarily. It's major use in the animation
market lies in it's ability to show "previews" and greatly speed up
production. For instance if you're adjusting lighting in a scene, you
can instantaneously spin the scene around 360 degrees and look at a
smooth shaded scene. It alleviates the need to spend hours doing test
rendering.
Before someone else jumps in here, there are obviously alot of other
advantages, but these are being used to illustrate why one still needs
to render to disk one frame at a time.