Underwater scenes…
John, I have read the article in the Jan 94 issue of VTU, `How to make
your own underwater scenes and I have a question:
How do I make the `Underwater' texture look right? I have a L.A. class sub
that I d/l'ed and wanted to make a simple anim with it close to the
surface. The problem is that the Underwater texture I apply to the surface
color is not very random at all, it looks like a grid. When animated it
simply looks like strips moving across.
The sub is about 350 m in length and I have the following settings for the
Underwater texture:
Wave Sources 3
Wavelength 25
Wave Speed .025
Band Sharpness 1
World Coordinates ON
Btw, I am going to try Fractal Noise.
<<< Tony D. Tracer >>>
(Any render time >0 needs acceleration.)