#The RXP for Mat. Editor
16-Feb-94 15:20:45
Sb: #The RXP for Mat. Editor
Fm: James Coulter[Mindscape] 73670,677
To: Jonas Ruikis [ADESK] 73172,1351
I am certain that someone has already suggested this one for R4, but just in
case . . .
I woke up in the middle of the night in a cold sweat with a vision — the RXP
(Renderer eXternal Process).
In my dream I was looking at the Material Editor in my brand new R4 and
there was a new button by the other shader buttons . . . Phong, Metal, and
_External_.
Pressing this button brought up a window with a list of external shaders
(shades of renderman). The supplied examples included hair, swiss cheese, and
ray-trace. (My imagination must have been working overtime here, I know.)
Anyway, I realize that the Yost Group probably has not included such an option
because of either trade secrets or impeded rendering speeds. However, if it is
due to the latter, a simple disclaimer "use of RXPs can _dramatically_ increase
rendering times." would make most people happy. It would be the individual's
choice to use the slower shaders (just as it is now with Flat, Phong, etc.).
— James —