CompuServe Messages

#Whales

    21-Feb-94 12:28:36
Sb: #Whales
Fm: M. G. BATCHELOR 71532,1214
To: David Stinnett 70214,774
You don't know me and I realize I'm a little late with this, but I finally got a chance to download your whale images. I just wanted to let you know that I thought they were outstanding. I recently was experimenting with an underwater scene involving some dolphins and schools of fish, and I just wanted to pass this along to you, just in the remote case that you might not have thought of it: In order to try to emulate refractive caustics shimmering on the dolphins, I used a projector light in the scene with the other lighting to project a bitmap(s) of the surface of a swimming pool (digitized), along with fog, blur, etc.. The swimming pool maps seemed to work better than other grabs of ocean and lake surfaces, etc.. When all the elements were balanced along with the other lighting, it looked quite realistic. Also I used the Digimation Bubble.axp and Blackbox's Flock.axp. The bubbles could be mapped realistically and made to be emitted a little at a time along a path following the dolphin, and the flock.axp allowed me to create and use simple texture-mapped fish objects as particles. Although in my case, this was just a simple test just to evaluate the 2 IPAS routines, the result was quite nice with very little time put into the project. I only briefly skimmed through your text which described the intricate mapping process as it was very late, but I think I grasped what you were doing. Here's a suggestion to the Yost folks or any IPAS developers, and I am curious if you think a routine like this might have been helpful as an alternative or aid to your clever process: If an IPAS routine could be created which could take a mesh and "unroll" it so to speak, and save that 2D projection of the wireframe to disk as a bitmap, once you set up calibration and oriented yourself with the mesh projection, I believe it could be used as an onion skin in Painter as you did, or in some cases perhaps, be painted directly on/over. What do you think about this ? (Hope I made that clear enough). Any developers listening ? Anyway, I really enjoyed the images and text (which I'll read again, this time when I'm conscious). You probably are aware of all this stuff, but your work was so good, I thought I would mention these items – just in case.