#refmaps & ipas stuff
Hi, I have a question regarding the quality of reflection maps For
example, if I make a reflection map and apply it to an object such as
a logo in Topas I get some very nice reflective qualities. But if I
take that refmap and apply it to a similar object in 3ds3 I dont see
much reflection on the flat surfaces.. Do I have to alter the
reflection map in a different way so that it will be reflected into
my logo? Also.. I was wondering if an IPAS routine could be written
to displace the vertex normals of flat objects in a way so they would
receive a better amount of reflection?
Thanks, and have a nice day.
Andrew G.