#seaQuest questions
22-Feb-94 18:26:50
Sb: #38977-#seaQuest questions
Fm: Paul Gerhardt 73467,3457
To: Ron Legro 75136,2066
>Of course, you'll have to outdo yourself to stay competitive with
the Foundation Imaging folks, given the looks at their "B-5" work
we've had so far.
I have to agree that the latest B5 stuff has been stunning. But
keep in mind that of all the environments that one could try to
model, space is the easiest. It is a stark, uncomplicated, and a
physically simple environment with no detail except for the
"techojunk" you put in it.
The underwater world of SQ is NOT simple. It is an infinitely
complex and variable environment visually. IMHO the problems of
creating a believable underwater shot are much more difficult that of
a space shot. In fact again IMHO the only reason it can be pulled
off is that the underwater world is for most viewers still an unknown
strange place visually, and they are willing to accept a "simplified"
version as being "the way it is". As soon as you move above the
surface where the viewer's visual knowledge base is full of images
you can't get away with it. (You have not see SQ running on the
surface have you?) Then only by mixing CGI's with real images (like
Jurassic Park) can you satisfy the human eye's expectation of
infinite detail and get a believable shot.