#IPAS
In the past, and still today I've been kind of surprised that there has not
been *more* procedural texture IPAS routines developed – a la the PIXAR & VALIS
shaders for Renderman. I was just curious why this was so, and if any work is
in progress ?
Also, I was wondering if the Yost's or anyone are working on IPAS3 versions of
routines such as from the Yost Particles System IPAS2 disk ? I don't mean fixes
(no problems w/ this myself), but similar/additional particle-oriented routines
enhanced with some of the IPAS3 power as I understand it from lurking on this
this forum (such as the ability to "see" the particles in wireframe, etc..)
Just Curious,
Bill