CompuServe Messages

#IPAS

    24-Feb-94 18:46:35
Sb: #IPAS
Fm: M. G. BATCHELOR 71532,1214
To: All
In the past, and still today I've been kind of surprised that there has not been *more* procedural texture IPAS routines developed – a la the PIXAR & VALIS shaders for Renderman. I was just curious why this was so, and if any work is in progress ? Also, I was wondering if the Yost's or anyone are working on IPAS3 versions of routines such as from the Yost Particles System IPAS2 disk ? I don't mean fixes (no problems w/ this myself), but similar/additional particle-oriented routines enhanced with some of the IPAS3 power as I understand it from lurking on this this forum (such as the ability to "see" the particles in wireframe, etc..) Just Curious, Bill