CompuServe Messages

IPAS

    25-Feb-94 16:18:25
Sb: #86518-IPAS
Fm: Jim Lammers 73261,66
To: Yost Group 76702,413
>>since they're the easiest type of ipas routine to write. I've been thinking of trying to port the procedural textures built in to PoV Ray to SXPs. There's a lot of them there, and many are very good. The source code to PoV ray is circulated, and I have a copy of it. I wonder if someone with Metaware or Watcom/Pharlap (since I have neither) could develop a dialog box very easily? The code is copyrighted freeware, I don't know about the legality. I bet if the PoV team (here on CI$ in Graphdev) were asked nicely and given credit, they'd allow a HUGE set of freeware IPAS SXPs to exist. They have all kinds of stone, marble, wood, fractal-looking stuff, circles, hexagons, leopard spots, stripes and checkers, etc, each with color gradients that blend any number of colors across the texture's range. Could be very cool… Jim