CompuServe Messages

#IPAS

    25-Feb-94 14:22:38
Sb: #IPAS
Fm: M. G. BATCHELOR 71532,1214
To: Jonas Ruikis [ADESK] 73172,1351
<< what IPAS's are coming down the line..>> Hi Jonas, Thanks for responding. Yes, I saw those and am anxiously awaiting their release, as well as skin.axp. What I meant was it would be desireable (to me) to have routines very similar to FWORKS, SNOW, SPURT, EXPLODE, DISINT, etc. "enhanced" by IPAS3 capabilities including interactivity in the K/F. On the other subject, PIXAR/VALIS type proc. textures, I believe Gary hit the nail on the head with his "not very challenging" asessment. This is very unfortunate though (albeit common), as these are "basic tools" with very powerful results on the impact of an image or animation…..not to mention the memory useage savings as R3 *really* seems to eat it up w/r/t previous versions. (I've only very limited experience with this program, especially before R3 – but it sure *seems* this is true from my recent experiments). However, the noise/turbulence – derived basic textures could be substantially improved upon allowing more parameters to control, etc., and some of the more unusual ones such as fuzz/hair/bristles and those involving displacement mapping (procedurally generated), seem like they would be challenging – but I'm certainly no programmer, so what the H*** do I know ? <g> Regards, Bill