CompuServe Messages

IPAS

    25-Feb-94 21:25:40
Sb: #86606-IPAS
Fm: Yost Group 76702,413
To: M. G. BATCHELOR 71532,1214
Some examples of interactive controls in the vapor and flame particle system set-up boxes are: – being able to load the object into a viewport to view the emitters – setting a vector for the direction of flow out of the emitters in that viewport – adjusting the wind-direction graphically in the viewport – placing "whorl" (turbulence areas) graphically in the viewport – selecting the particle type with icons – previewing the particle cloud itself (in the ipas routine's viewport) It sounds like MikeW is getting pretty heavily into SXP's… I'm looking forward to seeing some of those fractal shaders!