IPAS
Some examples of interactive controls in the vapor and flame particle
system set-up boxes are:
– being able to load the object into a viewport to view the
emitters
– setting a vector for the direction of flow out of
the emitters in that viewport
– adjusting the wind-direction graphically in the viewport
– placing "whorl" (turbulence areas) graphically in
the viewport
– selecting the particle type with icons
– previewing the particle cloud itself (in the ipas routine's
viewport)
It sounds like MikeW is getting pretty heavily into SXP's… I'm
looking forward to seeing some of those fractal shaders!