CompuServe Messages

#GRIDS,etc.

    26-Feb-94 17:00:08
Sb: #GRIDS,etc.
Fm: M. G. BATCHELOR 71532,1214
To: GREG TEEGARDEN 71175,3026
PMJI, but I am just recently experimenting with 3DS myself. I've used both Alias & Lightwave in the past and I assume you are referring to the reference plane in this discussion: >> Since your taking wishes here, how about a user definable grid which rests on the 0 point of the Y axis, similar to the kind found in Alias and LightWave. COMMENT: For what it's worth, when I need a R/P in 3DS, I create a 2D grid using the GRIDS.pxp from the pull-down PXP loader menu, then place it at the world space origin (or wherever you might want it). You can define the grid size and density as well. Also can create/use a 3D grid when desireable. You can change it to another color other than object/path color(s) as well, as desired. It's actually an object of course, but……. COMMENT: Also, w/r/t your volumetric fog wish, here's an excerpt from my comment to Gary regarding that subject for what it's worth: Actually, now that I think about it, you could do this with a simple 3D procedural gradient mapped to a cube or whatever enclosing your scene. Thinking back further….I actually faked something similar to this in another program once by taking rectangles mapped with transparency and noise/turbulence-derived "fog", and simply stacking more or less rectangles near each other in the scene to fake the more/less density of the fog w/r/t world space….then I flew through it. This was a space scene, not an underwater scene, and I haven't tried it in 3DS before, but…….what's the difference ? <g> Maybe these items will be of some use.