#IPAS needed
>>adjusting RGB…
Color correcting IPAS sounds useful. For now, can you fake it with RGB Tint in
the materials editor? It will let you adjust each RBG component indpendently,
not as a percentage, but as a new color. This way, you can turn red into green,
for example, without changing pure blue pixels.
The problem is, the RGB Tint works only with materials, not finished bitmap
files in VP. If your bitmaps are not rendered to fields, you can use the old
trick:
-make a 100% texture map material out of the existing bitmap(s)
-adjust the RBG Tint in Mapping Parameters (the "S" button)
-apply the material to a flat, rectangular object
-fit the mapping icon to the bitmap & apply to the object
-adjust an ortho viewport so the flat object fills the frame
-render
(Sorry if listing these steps insults your level of expertise, but someone else
may be interested. <g>) My render-pig just got to a good stopping point so I
tried this just now and it seens to work OK. Since a 1-to-1 pixel
correspondence is not possible with this method, some detail will be lost, but
hey!, everything's relative, right?
Just an idea.
J K J