#How to age a picture
30-Jan-95 17:36:23
Sb: #149736-#How to age a picture
Fm: Peter M. Gruhn 74003,411
To: Alvaro Nobrega 100073,3607
>>I didn't quite understand what you said about Cloud or fractal texture. I
have Vistapro, so I think I can generate a cloud mesh.<<
Not quite was I was meaning. Some program has a texture generator that makes
cloud like fractal plasmas or some such. They look kinda like clouds. Or fog.
Or mist. Basicly just random blotchy fuzzy stuff. All 2d.
One of these overlaid or merged or modulating your picture might add that
uneven tone and shade.
You can get something that might do just by painting around in gray scale with
a big airbrush tool. Then maybe soften.
>>One other thing I didn't understand was when you said that the paintings
should respond only to the bump map of the rock. […] The texture for this
stones is a rock pattern, with the paintings. The Bump map affects the whole
image the same way.<<
Ah, you have the rock face and the painting on the same bitmap? OK…
I'll try again. Longer. Imagine that there are no paintings on the rock. The
whole rock has some rocky texture. Rough and bumpy. You use this as a bump map,
and it looks good. Now some ancient Celt comes along and paints on top of the
rock.
My understanding is that this type of painting would be a thin colouring on top
of the rock. The same rough and bumpy rock surface would show through where the
painting is. Run your hands over the painting and you will feel rock.
If you use a bump map for your rock that looks only like rock, then the
painting will look right. If you use a bump map that includes the painting, the
painting will look like it is standing out from the rock. You'd be able to feel
the painting with your fingers. I think this would be wrong.
Simply – use the rock mesh. use a rock like bump map. use a second map that
looks rock like and also has your painting.
Or there may be some stuff you can do with labels – Anyone?
– gruhn
(did that help?)