#Blob Sculptor Feedback
03-Feb-95 11:44:39
Sb: #150711-#Blob Sculptor Feedback
Fm: Danny Mercurio 74551,360
To: Ian Christie 70534,403
Stay tuned for a new Metaball PXP/AXP combo coming very soon.
Features will include:
1) User configurable mapping coordinates. This will allow you to apply any
kind of material, reference, bump, relfection, etc. map to the metaballs, just
like any other 3DS mesh object.
2) It will include both a PXP and an AXP. The PXP portion will allow you to
create mesh objects with the same parameters as the AXP so you'll be able to
"preview" the objects or use them as regular mesh objects. In other words, you
can play with the blob parameters and get immediate results in the 3D Editor
until you get the effect you're looking for, then these parameters can be
passed to the AXP for animated metaball rendings while still maintaining low
face counts in your scene.
3) You can set any detail level you like from both the PXP and the AXP. No
need to "scale" you scene numerous time to get the mesh resolution you need. I
typically play around with blob settings at a low detail level until I get the
shape(s) I like using the PXP, then I transfer the values to the AXP and set
the detail level to a higher setting for rendering.
4) Parametric animated metaballs! What this means is that you'll be able to
modify the parameters assigned to the metaball source objects over time in an
animation. You will be able to assign values to source object parameters and
then have these values change from frame to frame. This will give you absolute
control over the metaballs and wil allow you to create effects that no one else
even comes close to! To my knowledge, no other program on the PC platform lets
you do this. It will allow you to create the weirdest, most organic animations
you've ever seen! All this is accomplished using a very intuitive spline-based
envelope dialog.
5) Speed! To my knowledge, this is the fastest metaball generator for 3DS out
there.
Danny…