#Inside 3DS R4 Shipping
03-Feb-95 12:07:44
Sb: #150720-#Inside 3DS R4 Shipping
Fm: Jonas Ruikis [ADESK] 73172,1351
To: Phillip L. Miller 74710,3061
<< and valuable KeyScript utilities for pivot point placement, camera
tracking, and skin/muscle bulging (developed by Jonas). >>
I'd like to suggest that all of you, who may be interested in analyzing these
scripts, but do not have Computer Graphics by Foley, vanDam, Feiner, Hughes or
3D Computer Animation by Vince, go to your favorite bookstore that sells
MicroSoft Systems Journal and purchase February's 95 issue.
This issue, on pgs. 19-40, covers many of the transformation matrix concepts
that you will need in order to fully follow my code. The article focus' on
OpenGL, but that aspect of the article can be completely ignored. This issue is
a great addition to your personal library of 3D math concepts for those who
can't afford the other references.
jonas[adesk]