#BonesPro
>> That was the Death Gate one, … <<
That's correct. The dragon was one of the few meshes I didn't build from
scratch. I posted a couple of requests but I was suprised to learn, no one at
that time had one. So I bought the Viewpoint one and reworked everything. Talk
about mostly skin, this poor guy looked like he hadn't eaten in months. <g> So
I gave him a healthy diet of polygons and vertices and in no time he was ready
to do battle with Haplo. But morphing these guys was something else.
So you just got BPro and Lensfx in the mail huh? I guess you just managed to
slip under the wire. <g> I got my copy last Thursday! <G> What took you so
long? <g> Actually I've wanted to comment on it but until now did not feel
knowledgeable enough to express my views. Its a really fine program and as
others have commented on various noteworthy aspects I won't be redudant.
But something I haven't heard alot of discussion about is the "smooth" program.
Wow! What an amazing bit of work that is. To me its pretty close to the price
of admission, alone! A very useful tool like Optimize, and I think it deserves
some serious attention on its own merits. These kinds of programs are my
favorites. These utility programs that allow you to do so much and make working
with polygons so much easier. With all this talk about splines, a tool like
"smooth" makes the point moot as far as I'm concerned.
Really could have used both of these programs for Death Gate. I suspect we're
going to see alot more character animation, just as a matter of course.
Well have fun with it, I know I will.
John