CompuServe Messages

#BonesPro

    04-Feb-95 14:56:43
Sb: #151024-#BonesPro
Fm: John Ellis 72440,3046
To: David Gould 100424,2533
David, The Smooth routine is a PXP that is included to smooth the joints between two booleans. The example they give is attaching legs to an animal. Its for the bendy parts. But its useful for all kinds of organic looking joints. Like for instance you have to simulate two molecules coming together, well at some point the surface tension of two liquid objects melds together, but if you were just to move the molecules into each other you wouldn't get that surface tension look. Smooth can join them so that they have that "averaged surface tension" appearance. But there are tons of possible uses. Its is similar to the blob sculptor in the resulting appearance, so when you apply Smooth to two booleaned cross section pipes, it looks alot more organic. Optimize, Fractalize, and Displace are my three favorite utilites in this category; and I now include Smooth as the fourth. With this combination you can create some very organic looking models with polygons. John