#BonesPro
David,
The Smooth routine is a PXP that is included to smooth the joints between two
booleans. The example they give is attaching legs to an animal. Its for the
bendy parts. But its useful for all kinds of organic looking joints.
Like for instance you have to simulate two molecules coming together, well at
some point the surface tension of two liquid objects melds together, but if you
were just to move the molecules into each other you wouldn't get that surface
tension look. Smooth can join them so that they have that "averaged surface
tension" appearance. But there are tons of possible uses. Its is similar to the
blob sculptor in the resulting appearance, so when you apply Smooth to two
booleaned cross section pipes, it looks alot more organic.
Optimize, Fractalize, and Displace are my three favorite utilites in this
category; and I now include Smooth as the fourth. With this combination you
can create some very organic looking models with polygons.
John