BonesPro
David,
The SMOOTH.PXP is part of the BonesPro package. The reason I mentioned it was
because its a pretty amazing little program in itself and rather than just
reiterate what everyone else was saying about BonesPro, that was my little
"sidebar". <g>
I did use your current situation as an example, but there are hundreds.
>> Does it create a new object. << No you select which vertices you want
affected and it pulls them allowing you to smooth the seam in a uniform way. I
don't know if there's a demo version.
>> Can it be animated. << Sure as it uses the original vertices.
What you'd probably have to do is have the two cells meet each other, hide them
then create a boolean object from two duplicates, make a copy of that and then
smooth the copy and morph between the two. Pretty straightforward I think.
>>Where can I get more information… <<
Like 99% of all IPASes you can get them from either Schreiber Instruments or
Digimation. Bonespro and Smooth are exclusively from Digimation.
They can be reached at 504 785-3969. They have an 800 number but I think its
only CONUS. Pricing may have gone up since Jan 31st. You'll have to ask.
BTW, I've considered your portable media query, and I don't think I can add
much to what's already been said. I use Bernoulli's and Exabtye. Optical is
great but its prone to dust. If you go with an external hard-drive make sure
its shock mounted, like the Micropolis.
>> That should be enough to keep you busy for awhile… <<
Shoot, that is never a problem. <G> It always seems like there's a ton of stuff
to do, so I come here to escape. <g>
John