#Want a City?
05-Feb-95 01:14:48
Sb: #150968-#Want a City?
Fm: DONALD NEWLANDS 73170,3216
To: sanford kennedy 73201,1374
Sanford,
<<Have you thought about a city map or plan?>>
Yes, I have probably thought about it too much! <bg>
I recently recieved a gorgeous piece of E-Mail from Joerg Becker. He is
developing a detailed plan for "Atlantis" and sent me a large scan of one of
his drawings. I first opened the drawing in a file viewer window under PC
Tools. The viewer had no zoom function, so I had to browse through his city
plan district by district by panning a little window. It was a great way to
see the city, starting from the small scale stuff and then moving out to see
the whole picture.
Joerg has an incredible sense of urban design! It we would have an amazing
plan if we could get his hand in the drawing!
But first, we need to clarify our "program" for the city. The only logistical
problem I see with laying out a "zoned" city would be planning it in such a way
that the city would be presentable with ten buildings, or a hundred buildings.
If we plan too grand an initial layout, it could take a long time to fill in
the holes. Another potential problem with zones is that they could take out
some of the serendipity of the collaborative process.
It seems that the motivation for creating "zones" was that people were afraid
that intricate, small-scale contributions would be dwarfed by mega-structures
or that someone would put their sewage treatment plant next to someone elses
beachfront hotel… Another motivation for having zones would be to provide
potential developers with a range of alternative ways of participating.
The current Charter calls for six zones:
1) High-Rise
2) Residential
3) Industrial
4) Beach
5) Space Port
6) Central Park
* The Beach and the Park would seem to require a hard line on the map.
However, commercial, industrial and residential zones could evolve in many
different directions, depending on what people are interested in contributing.
We should be careful not to set these boundaries too rigidly at the start.
The Space Port could be our first Portal World? (Or is it more like an
Air-port or a Sea-port…Or, is it the "Worlds" Port?)
* Cities evolve out of places with geography, natural resources, transportation
and culture. These factors shape and give form to the city. Cities without
constraints tend towards sprawl. While we may have infinite "space" to play
with in setting up our city, I think we would have a better city if we started
with some clear geographic limits.
* What are the MINIMUM ingredients required for such a city plan?
-Geography: hills, rivers, ocean, plains…natural things that define the
place.
-A rudimentary transportation network.
-A means of parceling out land.
-A zoning plan that generates meaningful relationships and hierarchies
of place and purpose.
-?
* Joerg's "Atlantis" plan was like a European town where the streets, following
the topography, join together in a series of open piazzas. The piazzas are
the focal points of the city and also contain the most important monuments,
temples, amphitheatres, offices etc. Lots or parcels in such a city come in
every concievable size and shape–the only rule is that bigger/higher/closer to
the center = more important!
Although I value the European sense of scale and heirarchy, it is very
difficult to see how it could be implemented in StudioCity without starting
from a very detailed plan. Looking Joerg's finely crafted plan of
"Atlantis", I thought about how much fun it would be to just build it! It was
exciting to imagine what the city would look like in 3D from just the plan!
Threre were no labels on the plan saying what things should be, just the
footprints of buildings otherwise left to the imagination!
However, there is also much to be said for a simple grid. I grew up in
Portland, Oregon, which I believe to this day has one of the finest grids in
the United States. The blocks are 200' on a side, giving it a comfortable
pedestrian scale, and the North/South streets are slightly wider than the
East/West streets to allow sunlight in…
A uniform grid would be a heck of a lot easier for modeling infrasructure and
for project management. A simple grid would make it easy to dole out
property. And, the grid, by itself, doesn't make any assumptions about which
buildings are more important than others–very important in a democracy!
I hope that the StudioCity Plan is either very carefully designed by someone
who is good at urban design, or is setup for simplicity, spontaneaity and
self-maintainance.
–Donald