#Splines vs. Polys
30-Dec-94 08:13:38
Sb: #Splines vs. Polys
Fm: Richard Clifton 100025,2103
To: Steve/HASH, Inc. 74431,3563
I know that splines are the 3D animation wave of the future. I'm convinced!
But the other thing that is making animation available to the masses (Martin
Hash's theme) is the availability of lots of ready-made textures, 3D clip art
etc., either freeware or commercial. The latter is where a spline-based model
has a major disadvantage – there are not enough spline modellers or models
around.
3D model capture is another thing. Scanners lend themselves to polygon models.
Spline models have to be carefully built and tweaked by hand (am I wrong?)
Just look at the activity over in the Autodesk forum, people are giving away,
swapping and modifying models from all over. (Yes, they are all
polygon-based.)
You guys really have to further address your interface with the polygon world.
DXF import is not enough. A DXF editor at the front end, with tools to aid
sensible conversion to spline, would be a good idea. The number of
spline-based models around would mushroom and even more people would want to
use your excellent software.