#Renderer & transparency
16-Jan-95 13:44:25
Sb: #2764-#Renderer & transparency
Fm: Hanspeter Ludwig 100330,310
To: Pawel Bodytko 70733,644
Hi Pawel,
(I've been reading your and Jim Jonah's messages to other users for some time
now and boy,I wish I'd new A:M as good as you guys do)
well, you are right about the render quality. You *can* get highly realistic
textures if you need them – if you have the time to spend. We *did* experiment
with ambiance a lot, still it didn't work correct. Our particular problem here
was that we needed a stylized look for the animation of a syringe but at the
same time it had to look *right*, not realistic but right. On the places where
more than one layer of tranparent material laps over other pieces the effect
appeared. B.T.W. the ambiance on all the models was set to zero.
I mean, I love A:M and I love working with it, but some things just drive me
nutso. (Just yesterday I accidentially erased a model only because Character on
the Mac can save Figures with .seg endings. I hit the save shortcut after I
imported the segment into Character, forgetting that this would erase all the
segment-data)
Another thing. Maybe you have an Idea. I am looking for a good "fog" material,
theoretically it is possible to do that, but do to the problem described
earlier all results look strange and not at all naturalistic. Any idea? I can
send you the data of a fog material we have allready build. It looks beautyfull
until you place an object behind it.
talk to you,
Peter