Splines vs. Polys
04-Jan-95 08:14:38
Sb: #2806-Splines vs. Polys
Fm: Richard Clifton 100025,2103
To: Chad A. Brivkalns 75541,2406
Chad,
Please feel free to butt in any time. The following are my personal views as
an A.M.beginner. The Hash people will probably have something to say and
they're usually proved right in the long run.
I'm sure spline modellers are potentially much better than polygon-based tools,
once you get the hang of them. For instance, you can get a reasonable-looking
human figure in a 30K file, the equivalent DXF would be 100's of K and would
still look faceted in most modellers.
Undoing bad modelling can be tricky with splines though. It's a bit like
unpicking that thing in the middle of a golf ball. Watch out for flying rubber
bands!
So if you're into modelling your own stuff, go for splines. A.M. and P.M. are
the only products at the affordable end of the market which uses them as far as
I know. (I think Wavefront has a spline option if you've got $20K or whatever
to spare.) But if you want to get going quickly as an animation director there
isn't much ready-made spline stuff around but hopefully there will be soon.
Richard